Guangli Liu

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Guangli Liu (b. 1990, Lengshuijiang) currently lives and works in Paris. He graduated from Le Fresnoy – Studio national des arts contemporains in 2020.

 

Guangl i ‘s works of ten emerge from the intersect ion of different approaches to depicting history and events, and ultimately find their own places in installations, videos, documentaries, and paintings that suggest our understanding of the present is often shaped by preexisting languages, social norms, and media formats through which pieces of information are transmitted.

 

His work was included in exhibitions / screenings at Guangdong Museum of Art (Guangdong), ICAT Institute for Contemporary Art & Transfer at HFBK Hamburg (Hamburg), TANK Shanghai (Shanghai), Center for the Promotion of Science (Belgrade), Espace Temps (Paris), Foundation Liedts-Meesen (Gent), Goethe-Institut China (Beijing), Power station of Art (Shanghai), 4A Centre for Contemporary Asian Art (Sydney), Centre Pompidou (Paris), UCCA (Beijing), Times Museum (Guangdong), etc.

 

He won the Golden Nica and Honorary Ment ion in the Computer Animation category at Ars Electronica (2021, 2022), as well as the Golden Key for Best Shor t Film at Kassel Dokfest (2021), Special mention price at Jimei Arles Discovery Award (2023), Outstanding Art Exploration Award at Beijing International Short Film Festival (2023).

Must Find A Way to Change the Circumstances, 2026, office desk, chair, CRT monitor, computer tower, button, portable monitor, ladder, carpet, wallpaper, dimensions variable

Must Find A Way to Change the Circumstances, 2026, office desk, chair, CRT monitor, computer tower, button, portable monitor, ladder, carpet, wallpaper, dimensions variable

Calibrating, 2026, CRT monitor, computer tower, game controller, interactive webpage, dimensions variable

Calibrating, 2026, CRT monitor, computer tower, game controller, interactive webpage, dimensions variable

Once Upon a Time in America, 2026, handheld game console, custom packaging box, text-based adventure game, dimensions variable

Once Upon a Time in America, 2026, handheld game console, custom packaging box, text-based adventure game, dimensions variable

No One Has Taught Us More Than John, 2026, LED, interactive video game, dimensions variable

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